Streaming servers.
The big night costs the same.
Transcoding on cores that are actually yours, delivery on a port with no counter. The stream that finds its audience does not turn into a bill.
what you get
- traffic
- unmetered, sustained
- port
- 10 to 100 Gbps
- cpu
- Intel Xeon or AMD EPYC — core count sized to the transcode
- gpu
- available on a built-to-order machine
- tenancy
- single tenant — no shared cores
- addressing
- 2 × IPv4 + native IPv6
- operating system
- any Linux distribution, mount your own ISO over IPMI, Proxmox or VMware ESXi
- locations
- AMS · NL · MEP · NL · IAD · US-EAST · PHX · US-WEST
Mega or Ultimate for most stacks; a custom build when the transcode needs a GPU or the port needs to be wider.
where we draw the line
- No transcoding service, no player, no packager, no DRM — bring your own stack.
- No guaranteed mitigation if a stream draws an attack.
- What you are entitled to broadcast is between you and the rights holder.
related
workloadCDN originsPull as hard as you like. →workloadgame serversSilicon nobody shares. →workloadstorage serversRestores cost nothing. →workloaddatabase & computeSame work, same time. →networkunmetered serversNo counter on the port. →network10 Gbps serversPort matched to the machine. →network100 Gbps serversBuilt to order. →